Control the Jomsocial group parameters to create teams for new and upcoming games.
All members can join select groups, organized by game id and system id. Registered Members are not limited to a maximum group count. Creation of groups are controlled by administrators but members can fill out a group creation request in forums.
Create member videos via the fraps interface.
Simply save your in-game video to your desktop, then upload to "youtube" for instant video compression. Registered |a2e| Members videos are considered priority over guest videos in the post queue. Please allow up to 24 hours for your video to appear on your member profile.
Allows for the introduction of console gaming systems to a2e.
Automatic insertion of existing members into console member list. Console list will include PS3, Xbox 360, and Nintendo Wii for the time being. Please fill out the gamer tags category at the bottom of your member profile. Console stats can also be tracked by request.

vi·de·o frame·work (frām-ˌwərk)
1Beepa Software Fraps: Download "Fraps" from the Beepa Software link or the members download section of the forums.
2Record Game Play: Record highlight clips from in-game footage and save them to your desktop or my documents folder.
3Upload Video: Go to www.youtube.com and create an account. Upload video clips for instant video compression.
4Record Video Data: Write down youtube video url, length, and format data for your upload.
5Notify Administrator: Send message via email or private message to administrator with video information and profile name.
6Be Patient: Allow 24 hrs before video will be posted to member profile.

Below is a list of the top list of gaming consoles:
1Playstation 3: a revolutionary gaming console with high end graphics and blueray capabilities built-in.
2Xbox 360: Microsoft strikes again with the modern Xbox 360 adding high definition gaming and relentless online play.
3Playstation Portable: Portable PS2 game play with control features for the PS3.
4Nintendo Wii: Console for all you control freaks out there who want to truly aim and shoot.
5Nintendo DS: Portable device of the kids that will keep them busy for hours so you can game with members.
6Ipod Touch: Portable addition to the apple ipod family but with 3d gaming capabilities and overclocking features.
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Battlefield Bad Company 2 game servers Coming Soon.
It's only been a couple of months and 2010 is already shaping up to be one of the best ever for gamers. If your wallet hasn't already been emptied, Electronic Arts and development studio DICE have tossed yet another videogame on the pile that can't be missed. Battlefield: Bad Company 2 ups the intensity and visual prowess of its predecessor, while still delivering one of the most compelling multiplayer games around.
If you were to buy Bad Company 2 solely for the single-player campaign, you might come away a bit disappointed. That's not to say it's particularly bad in any way, but it doesn't feel impressive enough to stand on its own as a great experience. Once again, the multiplayer game is the star of the Battlefield show.
The single-player campaign follows the story of a rag-tag bunch of soldiers as they traipse around the world on the hunt for a mythical weapon of mass destruction which absolutely must not fall into the hands of the Russians. It's a typical story of unlikely heroes as they attempt to save the world, and it will take you across a great variety of locations that range from frozen mountains to densely packed jungles.
These gorgeous locales are the first thing that will spring out at you as you begin the fight. The vistas and skyboxes look nearly photorealistic in many situations, and DICE did a wonderful job blending the particle effects and game objects in the foreground with the more static backdrops. The result is a sense of depth that few videogame worlds can offer.
Things become more impressive yet when the action kicks in. Returning from the last Bad Company game are nearly fully destructible environments. If an enemy soldier is holed up in a second-story bedroom taking potshots at you, all you have to do is send a rocket at that wall and he'll either wind up dead or fully exposed. The same line of thinking applies to just about anything you see – send enough firepower at it and you can watch it crumble.
Once you're done ogling the smoke trails or mountain ranges in the distance, you'll start to notice that Bad Company 2 has taken a few cues from the Call of Duty franchise. The last Battlefield game was the first to introduce a fully fleshed out storyline and it stumbled a bit in the process. The humor was goofy and over the top, the open mission design was a bit too open, and everything seemed coated in a dense fog. A lot has changed and improved for the sequel.
The big change comes with a more streamlined and cinematic approach to the action. The dialogue is less overtly inane, though it does offer its fair share of humor, and the level design feels more straightforward. While the last Bad Company game couldn't hold my attention, this one kept me interested and having fun from start to finish.
It shouldn't come as any surprise that this Battlefield game has some great mechanics. The guns react well, and sound fantastic. The vehicles handle smoothly and really do a great job of making you feel like the king of the battlefield. The instant-respawns and med kit injections of the last Bad Company have been replaced by the more standard checkpoints and regenerative health bar and that makes the challenge of war feel more realistic.
To top things off, the AI squad mates at your side act like real soldiers in battle. They'll press the attack while you flank and hold off the enemy while you duck behind cover to recuperate. Many games slap you in a squad of largely ineffective soldiers and let you do all of the heavy lifting. Bad Company 2 is a refreshing change of pace in this regard.
Of course, if you want to start nitpicking, there are plenty of instances to call out. Some of the details and little pieces of the environment stream into view a bit late. There still are no arms drawn on screen when driving a vehicle, causing a poltergeist-like steering wheel to move on its own. On the Xbox 360 version, slow loading from the disc causes the player to be locked out for as much as five seconds from throwing grenades or using the knife when picking up a new weapon or changing kits (this issue went away when installing the game onto a hard drive).
These are mostly small complaints and, for me, the campaign's only real troubles rest with the presentation and pacing. The B-Company (known as Bravo Two in this game) squad returns with you filling the shoes of Preston Marlowe. At your side is a crew of largely one-dimensional characters who are good for a laugh every now and then. This cast exists mainly to deliver one-liners and to direct you through the battlefield to the next objective. It's hard to even think of them as people after watching them take a rocket propelled grenade to the face and then get up and go right back into the fight.
Though the action has been streamlined, it feels like Bad Company 2 just missed the "epic" feeling that it seems the developers were going for. Part of the problem is in the direction of the cutscenes, but mostly I feel like it rests with the non-stop high-intensity approach to gameplay. In a given level, you can do everything from sniping soldiers to manning a turret on the side of a helicopter to calling in air strikes – all in rapid succession. You're something of a Rambo super-soldier, well versed in every facet of war. With the constant action, it feels like there is very little tension building outside of the game's opening moments. There's tons of variety to the gameplay and all of it is a great deal of fun, but it doesn't quite come together to be a top-tier experience.